Thursday 22 September 2011

Map continued..

I've fully completed the map now, including a key, scale and a section of information explaining how big each area of the map is individually in length and width. We tested the size of the beach in CryEngine, having one half of the beach as 1 mile long. The results were quite shocking from one end to the other constantly sprinting it took about a day and a half (in-game time) to reach the end. We knew straight away everything had to be scaled down, So we decided if everything got scaled down to about 33% of the original it would probably still be big enough to let the player have enough content, without boring them with constant sprinting.

The map I drew was a basic natural geography map, it shows the size and scale of the map and how the areas are split up and a small section between each area that would be a transition e.g. the beach and jungle we'd have the sand right up to the edge of the trees with some palms coming out onto the beach to not make it look like, there's a block of sand and block of trees. Also some of the rocky areas around the coast of the island have some parts big enough to be explored, I've included three mini-islands one with a small jungle and two with small rock areas that will have caves.

I plan on drawing up another couple of maps, one for points of interest and where key parts of the map will be e.g. a waterfall or a clearing in a jungle, and another for where items and key resources will be, which I will draw in the near future and post here.

-Adam

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