We all spoke to Drew on Tuesday (20th Sept), and decided a few things about the game didn't make sense, or just didn't work well enough, so we decided to change a few things. I wrote down notes from the conversation and there is a few things we have definitely decided to change.
Conversation with Drew:
- Change to the main characters story, from a local fisherman on a small trawler because the open sea would be too deep for the size of boat we were thinking about, we've decided to make him a solo sailor circumnavigating the world, he's already been at sea for 90 days, and checks in every 12 hours. A storm hits and the character is swept overboard and his boat carries on the way it was headed and he had only just checked, he had his life preserver on with his basic equipment. After 12 hours passed he didn't check in, but because of how far the boat had travelled in the storm, chance of being found in a search is very low. The main character wakes up being washed upon the shores of the island.
- Basic equipment such as; a Knife, his life preserver, cigarettes, a Zippo Lighter, a GPS, Flare, Glowsticks, Whistle and a Flashlight.
- Coconuts that have fallen from a tree and left out in the sun ferment, and if drank make the player drunk, the more consumed the more drunk the player gets, this will be a good way of teaching the player they have to think about what items they are getting, and how they are using them.
- We want the intellect and originality of the player to be a large part of the game, and make it so if you do something in a clever way, and a way that makes sense it's easier, an example of this would be if a player found out that coconuts ferment, they would know they need fresh coconuts from a tree, so they would have to find a way of climbing the tree to pick the fresh ones out, if they decided to use no items to climb the tree, it could start a mini-game that makes you have to balance, whereas a player that would create a harness some how to support there weight, they would be quickly able to climb the tree with no obstacles.
-Adam
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